In the early game, before you start to really get attack stacking going, Kabbu will often do the most damage of everyone, or is equally damaging but slightly more tanky. Kabbu innately pierces 1 defense with some of his moves including his basic attack, while Vi has to pay 2 extra TP for no additional damage aside from piercing 1 defense. Maybe a point of innate defense or attack would've helped? I think Kabbu should've been given better intrinsic stats so that he has that over V. The thing is that even with the -1 attack per turn in the same combat round, Vi still eventually does more damage with -2 attack than Kabbu does, so Vi should take literally every single turn that isn't Hard Charge/Mediatate/items/freezing enemies with Leif, and Kabbu has no role as a worse attacker than Vi with no hard CC. (Note that when I played, it was impossible to have Kabbu in the back and Vi in front, which made Back Support Kabbu basically useless.) The alternative is using Taunt with Back Support, Favorite One, etc. I just had Vi stand in the front for +1 attack and threw all the defense buffs on her, since 1 attack is worth 5 damage per turn for her (or 3 when using needles). My Kabbu just used Hard Charge (with the medal that lets you pass buffs to other teammates) and the badges that restore HP/TP when waiting for most of the game, or he'd throw items on Vi for TP/poisoned status/attack buffs. Originally posted by Songbird:He's fairly useless outside of very specific strats, yes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |